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- on beginSprite me
- global gShortFlag, gLogPathList
- set mySprite to the spriteNum of me
- if count(gLogPathList) = 0 then
- set the member of sprite mySprite to "BtnOfLong"
- else
- if gShortFlag = 0 then
- set the member of sprite mySprite to "BtnDwLong"
- else
- set the member of sprite mySprite to "BtnUpLong"
- end if
- end if
- end
-
- on mouseDown me
- global gShortFlag, gLogPathList
- set mySprite to the spriteNum of me
- if (count(gLogPathList) > 0) and (gShortFlag = 1) then
- set gShortFlag to 0
- set the member of sprite mySprite to "BtnDwLong"
- set the member of sprite (mySprite - 1) to "BtnUpShort"
- updateStage()
- ReadLogText()
- ImpostaHThumb()
- DrawVControls()
- end if
- end
-